
Since we're ordering the DooM/DooM II enemies by difficulty, here's my list:

Really I should make an ordered list like this for every type of area you could be in (esp open areas, long corridors and very small rooms), but I can't be bothered. Lost soul (I think the threat of a lost soul is often underestimated)įormer human (yes, a FH is more dangerous than an imp) Shotgunner (again, would be higher if it wasn't so quick to kill) Spider mastermind (spider attack windup is pretty fast imo, and it only needs to hit you once or twice to make you seriously regret it)Ĭhaingunner (would be higher than PE if its health wasn't so low) Ranked by "scare factor if ONE of them suddenly appeared in the same medium-sized room (with small pillars for cover) as you, when you do not have bfg", which favors some monsters over others but it was necessary to implement some kind of consistency in setting because some mons (cyb, viles) vary far too much in danger based on how large the playable space is. (for all of the rest, the gaps feel pretty small to me, so even if they are a few spots away from one another, I might think of them as somewhat close) Even based on the focus here, a lot of people would come up with different orderings.Ĭyberdemon the same with revenants (which would be a higher number than of masterminds).Īlso this is based on my personal comfort and familiarity with fighting all these monsters. Instead of 1:1, it's more like "this map has a reasonable number of masterminds" (probably very few unless you think very out-of-the-box) vs.


Because you can make 20 zombies an unconquerable death squad with the right resources and right setup. I feel the species in general adds in a practical sense. This assumes decent use of the monster, but not overly optimized use. So it seems like there are many things you can focus on when doing tier lists, but for this I'll stick to how much danger/lethality/trickiness/etc.

Just now learned how to do the classic build-up staircase Projectile throwers - mancubus, revenant, arch vileįlying - pain am actually trying to learn how to make the monsters walk around and act as guards :-) Projectile throwers - hell knight, arch vile Projectile throwers - baron of hell, arch vile Cyberdemon, arch vile, spider mastermind, mancubus, arachnatron,revenant, baron of hell, chaingunner, hell knight, cacodemon, shotgun guy, lost soul, zombieman, imp, demon/spectreĪrch viles / cyberdemon -> hitscanners -> fatties (revenant, mancubi, arachnotron) -> fodder demons (cacos, demons, imps)Ĭyber > rev > vile> manc > chaingunners > arach > shotgunners > pinkies > zombiemen
